Description
Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: ‚Ä¢ the history and evolution of virtual worlds ‚Ä¢ the theories behind the use of virtual worlds for learning ‚Ä¢ the design of curricula in virtual worlds ‚Ä¢ design guidelines for elements experienced in virtual worlds that support learning ‚Ä¢ design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating ‘off-the-shelf’ virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.





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